Karith, the patron god of Taraj and the youngest offspring of Drisil, embodies the spirit of adventure and a boundless zeal for life. Known for his spirited nature, he radiates an insatiable curiosity for new experiences, travel, and entertainment. This infectious enthusiasm was the cornerstone in shaping Taraj into a nation of explorers.
Despite his positive attributes, Karith is often seen as shortsighted, focusing on immediate pleasures rather than long-term consequences. This attitude frequently irks his older brother, Nimir, yet somehow, Karith’s lack of foresight rarely leads to serious trouble for him or for Taraj. The region’s stable climate, the predictable sea, and consistent weather patterns make long-term planning seem unnecessary.
However, Karith’s carefree approach does have its downsides. Among the gods, he is often viewed as a lazy, underachieving deity, wasting his potential. Unlike his mother Drisil, who eschews temples out of humility, Karith’s absence of formal worship sites stems from a reluctance to stay in one place for too long, and a perception that building temples is simply too much effort. Consequently, his followers leave their mark in a more transient manner, often carving symbols into the interiors of ships rather than erecting permanent structures.
Visually, Karith is depicted as a man with unkempt brown hair, casually seated on the bow of a ship, his gaze lost in the vastness of the endless ocean. This image captures both his adventurous spirit and his laid-back, somewhat disorganized nature.